Archive for September, 2009

PAX'09: Out Of The Basement

[NOTE: This PAX'09 wrap-up concludes my series of posts on the Expo at Seattle's PubliCola.net.]

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If it’s the “biggest games show in the nation,” what does that mean?

For last weekend’s 6th annual Penny Arcade Expo, you can take your pick of answers: Expanding to the WSCC’s 6th floor to max out the hall. Surpassing an attendance count of 60,000. The number of video and board games that were free to play. The number of game industry hotshots who spoke at panels. The number of swine flu cases—enough to nationally rebrand the virus as H1Nerd1.

I saw a different answer beyond the massive crowds, the bombardment of screens, and the electricity bills. This year, more than any before it, PAX was a known quantity in its hometown.

“Wish I could be there!” my bus driver hollered as a college kid boarded with his PAX badge around his neck. Lest her nerd cred be questioned, the driver rapped with this guy for a second about the new World of Warcraft expansion. In the back of the same bus, another woman talked about PAX and video games in general, then harassed everyone around her about Wired‘s recent “real life” game story.

As has been PAX tradition, the show has no promotional budget. The show sends e-mails to the press and hoists banners downtown, but that’s it. PAX isn’t on the same local level as the Seahawks reaching the Super Bowl, but PAX chatter was audible for the past week. Whether I heard it on buses, at restaurants, at bars, or in stores, PAX no longer required explanations of what the letters stand for.

Even the grayest-haired woman working the door didn’t need an explanation. WSCC staffer Doreen is plenty familiar with the world of PAX, though that might be because of her son. “He likes video games, but not these kinds of video games,” she told me Saturday night, explaining he was more of a military-war gamer (a fact that distressed her). “I used to take my three kids to the Wizards [of the Coast] store, where they’d play Magic, or Dungeons & Dragons, or those kinds of games. Now…” she trailed off. I asked if her kids have “moved on.”

“Well,” Doreen said as sweetly as she could, “I’ll just say that it’s nice to see people enjoying these fantasy worlds so much. It’d be nice if sometimes they spent less energy building the fantasy and more energy on their reality.”

I smiled and nodded, trying to be sweet, but I’d reached such a different conclusion by then. See, I asked most PAX-goers questions like “What’s been your favorite thing at PAX?” and “What are you most excited about this year,” and it took a while to make sense of their lousy answers. I almost shrugged it off by saying gamers are too shy to make good conversation.

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But all those people were on to something. PAX isn’t a show with prominent spikes, but a zone of sustained fun. This year, that was the case more than ever, as PAX’s makers had finally cleared up the logistical hiccups of years past to make things like waiting in lines and attending panels much more bearable. Also, maybe it’s just my recession obsession talking here, but the escapism of PAX felt invigorating—nobody was bitching about jobs, money, or major changes in their lives. Game makers and players alike reveled in an almost otherworldly comfort zone. For just a few days, I didn’t have to spend energy on my reality, which felt great, especially when cast in the shadow of my last bus ride home. I’d left my PAX badge around my neck, so the alpha douche of the drunken Bumbershoot cotillion near me laughed: “You must’ve come from the dork convention!” (Again, PAX is a known quantity… though not always a plus.)

He spent the rest of the bus ride talking ignorant crap (reality TV, jokes about homeless people) with his pals TweedlePhi and TweedleDelta, while I fondly recalled the people I met via hour-long D&D games, 8-player battle games, thoughtful panels, and waiting in lines. Games were our hook, but they weren’t our only common interest, and it wasn’t uncommon to see players exchange contact info to keep the PAX fun going through the year. The way my hecklers were shouting on the bus, I imagine their eardrums were too blown to even bother talking to strangers at their fest.

It was the least nerdy-looking PAX ever, as well, if you can believe it. More attendees meant fewer fewer obese, stinky, costumed, and otherwise stereotypical folks standing out in the crowd. The ages, the genders, the sizes, and other factors made the PAX’09 crowd look, honestly, like a Seahawks crowd. Go team.

More PAX photos after the jump.

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PAX'09: The Reckoning

[NOTE: This is a preview of my first post for PubliCola. I'll take it down from here once it goes live at my new games writing home.]

The back of Jerry Holkins‘ head is distinctive. Clean-shaven, pale, and typically atop a slooping pair of shoulders and a plain, black shirt, it’s easy to spot if you’re looking for it.

Jerry Holkins, co-creator of the Penny Arcade Expo, stands in front of a PAX'09 banner

Jerry Holkins, co-creator of the Penny Arcade Expo, stands in front of a PAX'09 banner

This weekend, over 60,000 gamers will descend upon the gaming fest he co-created, the Penny Arcade Expo, at the Washington State Convention Center. Here, Holkins will put the back of his head on display, though not intentionally. Just so happens it’ll be the only part you can see when his face is glued to one of the zillions of screens at PAX’09 while he joins the crowd to sample the biggest video games in the world.

If he can find time to play, at least. I stumbled upon Holkins’ head this afternoon outside the WSCC as he took a break from today’s PAX setup. After saying hello, asking him to turn around, and making small-talk, I remarked, “See you later.” He jokingly, but tersely, replied, “No, you won’t.”

Holkins and his Penny Arcade cohort, Mike Krahulik, sought to keep up with last year’s record-breaking crowd by expanding PAX’s floor space and adding more panels, more games, more everything. Fans responded by buying every ticket a week before doors opened. This is the first hobbyist con ever held in Seattle in which fans cannot buy a ticket at the door. Holkins, taking a brief respite from the action with a roadside crepe, looked like a bald man unsure of what he’d gotten himself into.

Inside the WSCC, volunteers looked less flabbergasted, putting final touches on the show in decidedly geeky fashion. A cart full of Vizio HDTVs required two people to push it; another volunteer whizzed past, gliding on Wheelies shoes while holding a mini fridge. Another few carts went by, full of Magic The Gathering playing cards and A/V equipment for PAX’s nighttime concerts. One of those was manned by one of the many utilikilt-wearers in sight.

When a volunteer hit up a booth to sign in, he wasn’t asked to present his full name or ID. “What’s your handle?” the booth-runner asked, and when the volunteer responded with a word that sounded like “Al-khan,” he didn’t have to spell it to get his credentials. Next to these guys stood MC Frontalot, a “nerdcore” rapper who has performed at many PAX iterations. The guy–also complete with bald head–wore nine VIP badges around his neck. Geek bling!

I got close enough to sneak a peek at the main exhibition hall, which has tripled in size since last year. Seeing that scene of TVs, computers, game systems, and elaborate sets made me want to see the electricity bill for three days of PAX. Check PubliCola.net throughout tomorrow to hear about the best of those toys, along with panel impressions, crowd conversations, photos of crazies in costumes, and perhaps reports of rubbing poor Holkins’ bald head when he’s not looking.

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Announcement

Effective this week, I am joining Seattle news and arts outlet PubliCola.net as its GamesNerd. I have been proud to write about gaming for over two years in Seattle, and with PubliCola, I look forward to intensifying that writing with more local coverage and, as a result, more national impact.

A few things you can expect:

* PubliCola.net will be home to the city’s most comprehensive coverage of this weekend’s Penny Arcade Expo, full of panel impressions, hands-on game reports, and chats with the region’s most promising indie game makers. It’s the biggest gaming festival in the nation—not to mention the first hobbyist con to ever sell out in the Seattle area—and I’m proud to once again deliver the coverage that its rabid fanbase merits. Keep your eyes on PubliCola this Friday, Saturday, and Sunday for PAX impressions, or come back after the Labor Day holiday for a comprehensive wrap-up.

* Within the next week, my first feature will debut for PubliCola. My report on the state of Seattle’s games industry doesn’t just tell the history, nor does it settle on congratulating our status as top gaming zone in the nation. It takes a hard look at why the industry has remained the region’s cultural stepchild for so long and how it can shine in the face of a down economy.

* Weekly updates at PubliCola will go beyond the typical reviews-driven fare, seeking out our region’s game makers, promoters, and players to tell the best gaming stories in the region.

If you’re a part of the regional games scene—from the biggest producer to the lowliest clan member—don’t hesitate to contact me. I’d love to feature you in future articles at PubliCola. Contact info is in the sidebar to the left. Thanks for reading, and I’m excited about dragging you along to my nerdiest career move yet.

Sam Machkovech
GamesNerd, PubliCola.net

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